MetalWarrior : You may notice some grammar fault. I'm sorry about that, but
               I am from Quebec/Canada. (I speak french) And I'm sorry about
               if you think it ruins the game.


Map Info:

Okay, so the goal is really simple. It's like a normal game. Pick your race,
build a base, defend it and attack your ennemis. Basic!

But some new features have been added. There they are:

- New hero

In gameplay, you may notice a new neutral building in a "shop spot". The
building look like the humman campaign building called "Magic Vault". This
is the equivalent of the tavern for the new hero!

Here are the heros:

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Metal Golem 
NEW 
Warrior Hero, adept at enduring heavy damage. Can learn Metal Bash, Iron Claw,
Armor Control Aura and Guardian. 
Attacks land units. 


Marine 
NEW
Cunning Hero, adept at dealling heavy damage. Can learn Missile Launcher,
Offensive Tactic, Defensive Tactic and Energie Cannon.
Attacks land and air units. 


Firebat 
NEW 
Warrior Hero, adept at dealling mass fire damage. Can learn Flame Strike,
Flame Burst, Liquid Metal and Aquire Damageless Armor. 
Attacks land units. [Splash damage] 


Icelord 
NEW 
Mystical Hero, adept at dealing cold damage. Can learn Ice Bolt, Blizzard,
Freeze and Frost Wave. 
Attacks land and air units. 


Toxiclord 
NEW 
Mystical Hero, adept at dealling damage over time and poisonning oppenent.
Can learn Radioactive Ray, Toxic Spawn, Corrosive Acid and Acid Blast. 
Attacks land and air units. 
[Undead] 
[Resist to Toxic Castle environement]

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Now let me descript the events...

It's quite simple. In gameplay, you will notice a timer in the right top corner
of your screen. The timer called poison is a 10 minutes repetition timer.

In the map, you will notice that the map is made of rooms. The entrence
of these rooms have gates. These gate will close when the timer will expire.
This mean that any ground unit will be trap in their current rooms.

Some of these rooms have as floor a poissoned looking ground. When the timer expire,
these ground will take 5 second to release a poisonnous gas wich will kill every
unit in these specific rooms. Except any toxiclord. This unit is immune to
the effect.

After the poison released, it will take a short time to disapear, and the gate
will re-open after.

The last effect, is the poison lake in the middle of the map. The event is simple.
the lake kill every unit who touch/pass over it. (This include air unit). Again,
the toxiclord is immune to this effect.